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Used for accessing a scene SceneObject.
Scene objects include all object that can be added and managed by a Scene3D : Texture,Mesh,Animation,Material,etc...
IScene3D
,
IScene3DObject
Method Summary | |
void |
build()
Build this object and update its internal built version. |
void |
clearProperties()
Remove all properties for this SceneObject. |
void |
copy(ISceneObject source)
Copy source SceneObject in this SceneObject. |
int |
getBuild()
Gets this object built version. |
int |
getId()
Gets Id. |
java.lang.String |
getName()
Gets name. |
java.lang.Object |
getProperty(java.lang.String key)
Sets a property for this SceneObject. |
IScene |
getScene()
Gets Scene owner, null if object has not been added to a Scene. |
void |
setBuild(int build)
Sets this object built version. |
void |
setId(int id)
Sets Id. |
void |
setName(java.lang.String name)
Sets name. |
void |
setProperty(java.lang.String key,
java.lang.Object value)
Sets a property for this SceneObject. |
Methods inherited from interface net.dzzd.access.IMonitoredSceneObject |
copy |
Method Detail |
public IScene getScene()
public int getId()
public void setId(int id)
id
- new object Idpublic java.lang.String getName()
public void setName(java.lang.String name)
name
- new object namepublic void setProperty(java.lang.String key, java.lang.Object value)
key
- key that can be used to retrieve that propertyvalue
- object to store as a property for this SceneObjectpublic java.lang.Object getProperty(java.lang.String key)
key
- to retrieve property for
public void clearProperties()
public void build()
public int getBuild()
public void setBuild(int build)
build
- internal built version maybe used by Render3D or other object to now if an object has been updated.public void copy(ISceneObject source)
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