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Used for accessing to a Mesh3DGenerator.
IMesh3DGenerator are able to generate Mesh3D.
IMesh3D
Method Summary | |
IMesh3D |
generate()
Generate complete Face3D and Vertex3D arrays using the current quality. |
IFace3D[] |
getFace3D()
Gets complete Face3D array. |
double |
getMesh3DGeneratorQuality()
Gets the quality used for Mesh3D generation. |
int |
getNbFace3D()
Gets total number of Face3D for last generation. |
int |
getNbVertex3D()
Gets total number of Vertex3D for last generation. |
IVertex3D[] |
getVertex3D()
Gets complete Vertex3D array. |
void |
setMesh3DBounds(double min3DX,
double min3DY,
double min3DZ,
double max3DX,
double max3DY,
double max3DZ)
Sets the size of the generated Mesh3D. |
void |
setMesh3DGeneratorQuality(double quality)
Sets the quality to use for Mesh3D generation. |
Method Detail |
public void setMesh3DBounds(double min3DX, double min3DY, double min3DZ, double max3DX, double max3DY, double max3DZ)
min3DX
- bounding box xminmin3DY
- bounding box yminmin3DZ
- bounding box zminmax3DX
- bounding box xmaxmax3DY
- bounding box ymaxmax3DZ
- bounding box zmaxpublic IMesh3D generate()
public void setMesh3DGeneratorQuality(double quality)
quality
- new quality valuepublic double getMesh3DGeneratorQuality()
public int getNbFace3D()
public int getNbVertex3D()
public IVertex3D[] getVertex3D()
public IFace3D[] getFace3D()
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