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Used for accessing to a MappingUV.
MappingUV specify how faces mapping u,v coordinates will be modified at render time.
IMaterial
,
ITexture
Method Summary | |
float |
getUOffset()
Gets U mapping offset. |
float |
getUZoom()
Gets U mapping zoom. |
float |
getVOffset()
Gets V mapping offset. |
float |
getVZoom()
Gets V mapping zoom. |
void |
setUOffset(float val)
Sets U mapping offset. |
void |
setUZoom(float val)
Sets U mapping zoom. |
void |
setVOffset(float val)
Set V mapping offset. |
void |
setVZoom(float val)
Sets V mapping zoom. |
Method Detail |
public float getUOffset()
public float getVOffset()
public void setUOffset(float val)
val
- new U mapping offsetpublic void setVOffset(float val)
val
- new V mapping offsetpublic float getUZoom()
public float getVZoom()
public void setUZoom(float val)
val
- new U mapping zoompublic void setVZoom(float val)
val
- new V mapping zoom
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