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Note: HW mode does not support reflexion or bump map  
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        Sample Applet code  
     
<APPLET archive="LIB/dzzd.jar,LIB/extension.jar"
 
      code = "Viewer3D.class" width = "600" height = "450" MAYSCRIPT> <PARAM NAME="MODELFILENAME" VALUE="MOTO.3DS"> <PARAM NAME="MODELFILEPATH" VALUE="SAMPLE/"> <PARAM NAME="IMAGELOADFILE" VALUE="DEFAULT/LOAD.GIF"> <PARAM NAME="CAMERANAME" VALUE="Camera01"> <PARAM NAME="BGCOLOR" VALUE="000000"> <PARAM NAME="LOADBARFRONTCOLOR" VALUE="AAAAAA"> <PARAM NAME="LOADBARBACKCOLOR" VALUE="EEEEEE"> <PARAM NAME="LOADBARBORDERCOLOR" VALUE="0000EE"> <PARAM NAME="LOADBARWIDTH" VALUE="280"> <PARAM NAME="LOADBARHEIGHT" VALUE="40"> </APPLET>  | 
    
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       Parameters detail : 
       
         MODELFILENAME 
       
        : the model file name ("DEFAULT.3DS" if none) 
       
      
       
         MODELFILEPATH 
       
        : the model file pathe ("DEFAULT/" if none) 
       
      
       
         IMAGELOADFILE 
       
        : image displayed while loading ("DEFAULT/LOAD.GIF" if none) 
       
      
       
         CAMERANAME 
       
        : camera to use once loaded ("Camera01" if none) 
       
      
       
         BGCOLOR 
       
        : background color for the applet ("000000" if none) 
       
      
       
         LOADBARFRONTCOLOR 
       
        : front color for loading bar ("AAAAAA" if none) 
       
      
       
         LOADBARBACKCOLOR 
       
        : back color for loading bar ("EEEEEE" if none) 
       
      
       
         LOADBARBORDERCOLOR 
       
        : border color for loading bar ("0000EE" if none) 
       
      
       
         LOADBARWIDTH 
       
        : with of the loading bar ("280" if none) 
       
      
       
         LOADBARHEIGHT 
       
        : height of the loading bar ("40" if none) 
       
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